Account definition / schema tab (GUI)

The Schema tab allows users to define a fixed schema template that can then be saved (loaded) to (from) file. or converted into a Python .py script that runs exactly the same as it would inside the GUI.


Some important terms that users need to know if they wish to define objects:

Token

Refers to the Discord account token, which can be obtained for bots though the developer tab or though a browser for user accounts.

Snowflake (ID)

The snowflake ID is Discord’s unique identifier that each user, channel, guild, etc. has. It is never duplicated and it only represents a single Discord object. It is often needed inside DAF. To obtain it, first enable developer mode. Then you can right click on the wanted resource (eg. channel) and left click on Copy ID.

../../_images/copy-snowflake-id.png

In the schema tab we can define:

  1. Accounts

  2. Logging & tracing

  3. Connection manager, however this is not inside the schema tab but rather on the top of the GUI.

../../_images/daf-gui-front1.png

Defining ACCOUNT objects

We can define ACCOUNT objects by clicking on Object options -> New ACCOUNT. This opens a new object definition window.

../../_images/gui-new-account-window.png

Fig. 1 Object definition window

Basic information about the object definition window

In the toolbar (top) we can observe 3 buttons and one toggle. The Close button closes the window and asks the user if they want to save the object to the previous widget, while the Save does the same thing except it saves the object without user confirmation. The toggle Keep on top will prevent other windows from covering the definition window.

The Help button opens up the documentation and searches for the corresponding object, in our case, the ACCOUNT object. You can use this button to gain knowledge about what each parameter means.

When defining structured data there is an additional Template button which allows users to save (or load) the current parameters to (from) a JSON file. This is simillar to Schema backup & Script generation (GUI) except it only backups the current object.

Note

Some data types will have additional widgets, such as Color Picker or Datetime select.

Depending on the datatype each parameter accepts, we can either:

  1. Select a value from a predefined list by clicking the little arrow in the dropdown menu:

../../_images/gui-predefined-value-select.png
  1. Create new value by clicking on the menu button New and then select the type you want to define. which will open another definition frame.

  1. Edit current value by clicking on pencil button.

After we are satisfied with our definition, we can click Save to save the changes into the parent (previous) object.

Account definition

To define an account we can choose from various parameters, the important ones for this guide are:

  1. token - The Discord account token, you can obtain this the following way:

  2. is_user - Tells the framework the above token type, this must be set to True if you want advertise using an user account (self-bot).

  3. servers - A list of GUILDS and USERS messages will be sent to.

Note

To logging with username and password we can use the corresponding fields in the definition window.

Logging in with username and password happens though the browser and requires additional dependencies which can be installed with:

$ pip install discord-advert-framework[web]

This is only available on desktop computers and cannot be eg. run on a linux server. It is recommended to obtain the user token instead unless additional features from the web modules are desired (see Web browser (core))

After defining the token and other normal parameters, we can define the servers. Defining servers will open up a new definition frame which allows you to define multiple GUILD objects.

../../_images/gui-new-server-list.png

Fig. 2 New server definition window.

GUILD accepts parameters: snowflake, messages, logging and remove_after.

snowflake represents Discord’s ID of the guild, messages a list of TextMESSAGE & VoiceMESSAGE objects, logging is a bool parameter which enables / disables logging of sent messages for this guild and remove_after parameter specifies the time or time delay for this guild to be auto removed from the list.

USER accepts the same parameters, except messages is a list of DirectMESSAGE objects.

For more information about the parameters and definition for other objects click the Help button or search for the object in API reference or read the core guide.

To define other objects (such as messages), please refer to the Shilling list definition (core) documentation, part of the DAF’s core guide. When reading the core documentation, just define everything inside the GUI the same way as it is done in the example code.

Successful account definition

After successful definition, we can observe a new account added to our accounts list.

../../_images/gui-defined-accounts-list.png

If we click the Start (on top of the main window), we can observe our account being logged-in and messages being sent to the defined guilds and channels.

../../_images/gui-started-output-defined-accounts.png ../../_images/gui-messages-sent-post-acc-definition.png

Logging definition (GUI)

We can also define what type of logging DAF will use to log sent messages and the detail of prints inside the Logging section of the Schema definition tab

To configure a logger we can select the wanted logger and click on the Edit button, located on the right side of the 1st dropdown menu.

../../_images/open-logger-definition.png ../../_images/gui-logger-definition-edit-json.png

After clicking on Save, our logging manager is now defined and will be responsible for logging the data.

In the 2nd dropdown we can now select the debug / trace level. Value DEPRECATED will only show deprecation notices and is the least detailed trace configuration, while DEBUG will print all the information, including the debugging ones - it is considered the most detailed trace configuration.

../../_images/gui-logger-definition-tracing.png

NORMAL trace is recommended for most users.

For more information about logging refer to the core documentation - Logging (core).

Loading schema into DAF (GUI)

The Load all at start checkbox causes (when checked) the GUI to load all the accounts into DAF right after the Start button in the top left corner is pressed. If the checkbox is not checked, accounts can be loaded by selecting them in the list and then clicking on the Load selection to live button.

The Preserve state on shutdown checkbox sets the save_to_file parameter inside run() to True if checked or False if not checked. Basically this means that if the checkbox is checked, DAF will save the accounts list (and guilds, messages, …) to a binary file on DAF shutdown and every 2 minutes to prevent data loss on force shutdown. When starting DAF again, the same list will be loaded from file into DAF.

State preservation is not really meant as a shilling feature where you can define the schema statically inside the GUI and save it to a JSON file, but it’s meant to be used in case DAF will have accounts, guilds, messages dynamically added while it’s running (added in Live view).

If Import from live is pressed, the GUI will copy the accounts loaded inside daf into our list.

Logger is automatically loaded at start and cannot be changed for a different logger without stopping the framework first.

../../_images/gui-load-accounts-bnts.png